Here's Why Trigun Stampede Has The Best CGI In All Of Anime

Here’s Why Trigun Stampede Has The Best CGI In All Of Anime



Incredible stuff…

CGworld article part 1 – https://cgworld.jp/article/202304-triguns1.html
CGworld article part 2 – https://cgworld.jp/article/202304-triguns2.html
CGworld article part 3 – https://cgworld.jp/article/202304-triguns3.html

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View Comments (21)
  1. biggest cap ever
    there is no best cgi in anime it can't exist in fact, cgi is an insult to the 2d animation created by the veterans during the 90s – 2010s

  2. Oh god this is truly incredible. But ah, best cgi in all of anime? Watch Lupin III: The First 😭(I understand it's not about photorealism at all but even taken within their separate contexts, Lupin The First might have one of the most beautiful uses of cgi ever)

  3. I'm a CGI hater in anime idk why I just can't like it the only CGI I've ever found aesthetically pleasing is demon slayers 😂 which is by far the greatest so its to be expected

  4. Interesting analysis. By the way, speaking of CGI, would you mind if I recommend you an anime Kamikatsu for some lolz. You will definitely find some pure art stuff there :]

  5. Agreed, it allowed insane amount of Character Animation that would have been near impossible in any other project (Unless you're MAPPA and solely fund the entire project which gave them full authority).

  6. Great video I liked how you positioned each technique they used throughout the series and how it culminates to the final fight really great transitioning.

    I did find the “this is impossible” type wording when it came to an anime like this wouldn’t exist in this day and age when Houseki no Kuni was agh was go it’s time in 2017 so Stampede doing something similar came off as unimaginable even if we have precedence.

    Came from the Hell’s Paradise video which I didn’t like the structure of so I definitely enjoyed watching your thoughts on Stampede a lot more.

  7. The final fight easily will be one of my favourite parts of anime this year… An absolute perfect and stunning representation of all the hard work put in by the team at Orange to fine tune this ultimate passion project. This isn't even mentioning the fact we're only half way through and with even more boundaries to break visually once the second part drops I can only imagine we're in for some magic.

    I haven't even talked about the charming characters and sublime story, but I'm sure people get the point…

  8. I think my favourite example of dynamic camera movement in the show was when wolfwood spun his cross around for the first time when they were inside the worm

    That was just one of the most effortlessly cool things I've ever seen lol

  9. 5:43 that's quite impressive! it's actually how 3D games work with environment object models like trees, foliage, rocks, etc. Multiple renderings of a 3D model are used, decreasingly low-poly. When the camera is at a distance, the detailed model is swapped by a lower detailed one and again when the camera is even further, etc. Compression aside, this is mostly the norm because of the need for efficient memory consumption and computing time of the device. With the latest version of Unreal Engine, there's his nanite technology which can render varyingly detailed 3D models based on the camera, all by itself!
    Also, the role of Unreal Engine, as you mentioned it, will be huge in filmmaking in the future. And it's just so amazing seeing an anime using Unreal Engine for its backgrounds.
    Amazing video again, btw

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