We Played Monster Hunter Wilds And It Rules | GameSpot Hands-On Preview

We Played Monster Hunter Wilds And It Rules | GameSpot Hands-On Preview



We Played Monster Hunter Wilds And It Rules | GameSpot Hands-On Preview

We got hands-on with a little over an hour of Monster Hunter Wilds and it’s shaping up to be one of most exciting games of 2025.

#monsterhunterwilds #gamescom #gaming

View Comments (43)
  1. You can tell these guys only played Rise, and not a whole lot of it at that.
    And also that the guy playing is only playing longsword because it was the most popular weapon in Rise.

  2. I always loved the concept/idea of MG, and this looks amazing, but Wolrd and Rise didn't click for me. Felt so slow and sluggish, and fighting the same monster for so long gets old.
    I doubt this will change that, but I'll give it a try for sure if there is a demo next year.

  3. I see so many of these types of sites say monster hunter doesn't have a lock on 😅 yes it does most player's just dont use it that often but it is there and very simple to activate.

  4. Monster hunter doesn't have a lock on? Since mh4 there IS a lock on. Everyone just turns it off or uses the 'focus monster on shoulder button' mode as the movements can get weird when the monster is suddenly behind you

  5. we dont know yet fully of all the weapon changes but some arent just tiny. long sword has multiply diferent animations and additions for combos. i hoped someone would try them how they work but coulnt find something yet online.

  6. Seems like the camp is a single player instance and other players only get loaded in the Hunting part of the map? Is that correct?

  7. FPS seems choppy, hoping its just the recording software that's causing it to seem that way. I hope launch day there won't be too many performance bugs (praying in PC)

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