Coming Back is a card that offers value and potential tempo swings, particularly in the early game. It incentivizes players to include high-impact minions in their starting hand to maximize its effectiveness. However, its conditional nature and reliance on starting hand composition slightly limit its overall uses.
Pros:
Low Mana Cost: At just 1 mana, Coming Back is extremely cheap, allowing it to fit into various points of your curve without sacrificing too much tempo.
Starting Hand Synergy: This spell provides value by essentially allowing you to duplicate a minion from your starting hand. This can be particularly powerful if you have high-value minions in your initial hand that you want to duplicate.
Versatility: Coming Back can be used to duplicate key minions with powerful effects or high stats, giving you additional board presence and potentially swing the game in your favor.
Cons:
Dependent on Starting Hand: The effectiveness of Coming Back heavily relies on having desirable minions in your starting hand. If your starting hand lacks impactful minions, this card’s value diminishes significantly.
Limited to Minions: Unlike other duplication effects that can target any card type, Coming Back is restricted to duplicating minions only. This limits its versatility and potential applications in certain situations.
Conditional Value: This card’s effectiveness diminishes as the game progresses and your hand changes. It’s most potent in the early game when you have a full starting hand and multiple minions to choose from.