Answer the Call - What Features Are Coming to Star Citizen Soon?

Answer the Call – What Features Are Coming to Star Citizen Soon?



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View Comments (8)
  1. Maybe you shouls do like talk shows with the 10min monologue at the beginning be clipped to the main channel to promote the new channel like a sneak peek to the whole conversation

  2. upgraded components need to be wiped on claim. battles at jump town are essentially just wars of patience, nobody wins until one side has to log off. losing upgraded components changes the dynamics of large scale battles by either making respawns take longer while people re-equip and burn through spent credits, or prevent them from just spamming their upgraded vehicles forever.
    losing an upgraded vehicle should hurt either morale or wallets,

  3. It was mentioned that Mike struggles to remember the important things and I feel like he doesn't fully remember the engineering maintenance demo they showed at Citizencon, where they fix a Fury. Thorsten specifically mentions and shows the destroyed shield generator can't be repaired and is replaced with a spare, while the low health power plant is repaired. So it is not pure speculation, pure copium nor pure hopium to think it might work that way.

    To see the demo it is at 4:56 in "CitizenCon 2953: Fix It And Fly It".

    I look forward to ATC every weekend, keep up the great work!

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